Sunday, July 29, 2007

J.G. Ballard

excerpt from a BBC interview with J.G. Ballard:

"Virtual reality is something slightly different. I mean I take for granted that eventually virtual reality systems will be available to us which create a simulated reality that is more convincing than that which our central nervous systems create. I mean one must remember the brain is itself a virtual reality machine, the illusion we have of the real world, of factories and streets and office blocks and other people talking to us is itself a virtual reality simulation generated by our brains.

I think when the first true virtual reality systems become available, and contain more visual information and are more visually convincing than ordinary reality, the temptation for the human race will be to enter this virtual reality system and close the door behind it. I mean, I think there's a danger there because one will really be able to enter into a fantasy world which, unlike all fantasies in the past, would be more convincing than everyday reality."


Saturday, July 14, 2007

Robot unravels mystery of walking


Runbot (Credit: Manoonpong et al, doi:10.1371/journal.pcbi.0030134)
Runbot can adapt to changes in the terrain (Credit: Manoonpong et al)

Roboticists are using the lessons of a 1930s human physiologist to build the world's fastest walking robot.

RunBot is a self-learning, dynamic robot, which has been built around the theories of Nikolai Bernstein.

"Getting a robot to walk like a human requires a dynamic machine," said Professor Florentin Woergoetter.

RunBot is a small, biped robot which can move at speeds of more than three leg lengths per second, slightly slower than the fastest walking human.

Bernstein said that animal movement was not under the total control of the brain but rather, "local circuits" did most of the command and control work.

The brain was involved in the process of walking, he said, only when the understood parameters were altered, such as moving from one type of terrain to another, or dealing with uneven surfaces.

The basic walking steps of RunBot, which has been built by scientists co-operating across Europe, are controlled by reflex information received by peripheral sensors on the joints and feet of the robot, as well as an accelerometer which monitors the pitch of the machine.

These sensors pass data on to local neural loops - the equivalent of local circuits - which analyse the information and make adjustments to the gait of the robot in real time.

Information from sensors is constantly created by the interaction of the robot with the terrain so that RunBot can adjust its step if there is a change in the environment.

As the robot takes each step, control circuits ensure that the joints are not overstretched and that the next step begins.

But if the robot encounters an obstacle, or a dramatic change in the terrain, such as a slope, then the higher level functions of the robot - the learning circuitries - are used.

About half of the time during a gait cycle we are not doing anything, just falling forward
Prof Florentin Worgotter

The latest findings of the robot research study are presented in the Public Library of Science Computational Biology journal.

Four other scientists - Poramate Manoonpong, Tao Geng, Tomas Kulvicius and Bernd Porr - are also involved in the project, which has been running for the last four years.

Professor Woergoetter, of the University of Gottingen, in Germany, said: "When RunBot first encounters a slope these low level control circuits 'believe' they can continue to walk up the slope without having to change anything.

"But this is misguided and as a consequence the machine falls backwards. This triggers the other sensors and the highest loop we have built into RunBot - the learning circuitry - and from that experience of falling the machine knows that something needs to be changed."

Dynamic process

He said human walking was a dynamic process.

"About half of the time during a gait cycle we are not doing anything, just falling forward. We are propelling ourselves over and over again - like releasing a spring.

"In a robot, the difficulty lies in releasing the spring-like movement at the right moment in time - calculated in milliseconds - and to get the dampening right so that the robot does not fall forward and crash.

"These parameters are very difficult to handle," he said.

Asimo
All these big machines stomp around like robots
Prof Florentin Worgotter

RunBot walks in a very different way from robots like Asimo, star of the Honda TV adverts, said Prof Woergoetter.

"They are kinematic walkers - they walk step by step and calculate every single angle, every millisecond.

"That can be handled through engineering but it is very clumsy. No human would walk like that. All these big machines stomp around like robots - we want our robot to walk like a human."

The first step in building RunBot was creating a biomechanical frame that could support passive walking patterns.

Passive walkers can walk down a slope unaided, propelled by gravity and kept upright and moving through the correct mechanical physiology.

Prof Woergoetter said: "Passive walking looks pretty realistic - but that's level one. On top of this we have local circuits, nested neural loops, which operate between the muscles (the joints of the robot) and the spinal cord (the spinal reflex of RunBot)."

He said RunBot learned from its mistakes, much in the same way as a human baby.

"Babies use a lot of their brains to train local circuits but once they are trained they are fairly autonomous.

"Only when it comes to more difficult things - such as a change of terrain - that's when the brain steps in and says 'now we are moving from ice to sand and I have to change something'.

"This is a good model because you are easing the load of control - if your brain had to think all the time about walking, it's doubtful you could have a conversation at the same time."

Nervous system

The principle was first discussed in the human nervous system by Russian physiologist Nikolai Bernstein.

Prof Woergoetter said: "He said it made sense that local agents, local networks, do the basic job, but the brain exerted control whenever necessary."

So using the information from its local circuits RunBot can walk on flat surfaces at speeds of more than three leg lengths per second.

Prof Woergoetter said RunBot was able to learn new walking patterns after only a few trials.

"If walking uphill, the gait becomes shorter, the robot's upper body weight shifts forward," he said.

The key lesson from the study, he said, was that the nested loop design first proposed by Bernstein more than 70 years ago "worked and was efficient".

He said the challenge was now to make RunBot bigger, more adaptive and to better anticipate situations like change of terrain.

Runbot frame analysis

  • Frames 1 - 3: The robot's momentum causes the robot to rise on its standing leg and a motor moves the swinging leg into position
  • Frame 3: The stretch sensor of the swinging leg is activated, which triggers the knee joint to straighten
  • Frames 3-6: The robot falls forward naturally, with no motor functions being used, and catches itself on the next standing leg
  • Frame 6: As the swinging leg touches the ground, the ground contact sensor in the foot triggers the hip extensor and the knee joint of the standing leg and the hip and knee joints of the swinging leg to swap roles
  • Saturday, July 07, 2007

    push and shove




    a short video i shot on July 7, 2007 which pokes fun at capitalism. This is a kid's game where they are taught how to gamble. Tokens are put in an the kid tries to gain more coins by manipulating the various controlled gadgets.

    my son's b-day party today

    My son Xul turned 11 today on July 7, 2007 and we had a party for him at this local small theme /game park called Haunted Trails here in Chicago's southwest side. Below are some pics.






    His cousin Isaiah


    His cousin Jasmine and friend from grammar school.



    My father Adolfo.

    My mother Soledad (Solitude in english)